A blog for everybody to read about my love of Fantasy and Science fiction worlds. As well as keeping track of all my current projects and future projects in the worlds so aptly contained within the genre of Fantasy and Science fiction.
Tuesday, 24 July 2012
General: Flavor of the World
Scintasy, for me creates a whole new world. New interpretations, different dynamic views and even different feels to simple things. One thing I love is fan music. It allows me to identify with not only the world in a whole different way but also other fans (specifically the artist of the music). My 'thing' at the moment is Robert Jordan and Brandon Sanderson's A Wheel of Time. I found this artist a couple of days ago and their work is not only beautiful but worthy of being officially recognized and authorized. So if you love A Wheel of Time as much as I do check it out.
Sunday, 8 July 2012
Development: Saipro RPG System
Well after significant work on the A Wheel of Time RPG these past couple of weeks I have had another in a long line of Eureka! Type moments. I have a deep-seeded love of Dungeons & Dragons. Where this came from I can't be entirely sure. Where it is going is all to clear. The development of the Saipro RPG System (an obvious name coming from Saiphae and Project) is a culmination of personal solutions to every pet hate I have ever developed while using the Gygax/Wizards RPG System. I in no way mean to bad mouth Wizards, Mr. Gygax or Dungeons & Dragons but there are some obvious flaws in every edition, which personally digs at me every time I use it.
The aim of Saipro is to essentially be a system which defeats that age old concept of 'everybody is equal'. It is quite clear to everyone that we are not all equal as we shouldn't be in our role-playing personas. Saipro will attempt to provide a game play experience that is unique every time you play never holding repetition or significant similarities between characters. Saipro will make obvious the differences and disparities between characters by making available more options to support personal styles of players.
The first element in Saipro that is obviously different to all other RPG systems and the elimination of leveling. Instead gained Tier Experience Points or TEPs (essentially the traditional XP) will be spent to buy skill level ups, skill perks and feats. This will also see to the elimination of Classes which will be replaced by the purchase of Skill-ups, perks and feats providing an entirely different character structure than people are used to.
Another core element to the Saipro system is the focus on skill and ability challenges as opposed to the strong focus on combat. This will help provide exciting methods of play for players and interesting alterations for Game Coordinators. The hope is to have this system up and running within a year with the first game using this system being A Wheel of Time. I am also aiming to put the A Wheel of Time RPG through alpha and beta testing within a couple of months and Version One through open public testing soon after the release of A Memory of Light (Book 14 in A Wheel of Time) on the 8th of January 2013.
The aim of Saipro is to essentially be a system which defeats that age old concept of 'everybody is equal'. It is quite clear to everyone that we are not all equal as we shouldn't be in our role-playing personas. Saipro will attempt to provide a game play experience that is unique every time you play never holding repetition or significant similarities between characters. Saipro will make obvious the differences and disparities between characters by making available more options to support personal styles of players.
The first element in Saipro that is obviously different to all other RPG systems and the elimination of leveling. Instead gained Tier Experience Points or TEPs (essentially the traditional XP) will be spent to buy skill level ups, skill perks and feats. This will also see to the elimination of Classes which will be replaced by the purchase of Skill-ups, perks and feats providing an entirely different character structure than people are used to.
Another core element to the Saipro system is the focus on skill and ability challenges as opposed to the strong focus on combat. This will help provide exciting methods of play for players and interesting alterations for Game Coordinators. The hope is to have this system up and running within a year with the first game using this system being A Wheel of Time. I am also aiming to put the A Wheel of Time RPG through alpha and beta testing within a couple of months and Version One through open public testing soon after the release of A Memory of Light (Book 14 in A Wheel of Time) on the 8th of January 2013.
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