Well, luckily for die hard The Elder Scrolls fans like myself out there this is my second and most active project. I am currently taking the framework and schematic of Dungeons and Dragons 4th Edition and applying an Elder Scrolls theme to it. Now when I say schematic and framework what I'm really doing is rewriting entire parts of the mechanics.
Everyone who loves The Elder Scrolls as much as I do will be familiar with several of the unique aspects that makes it what it is. The first is the triad skill themes. The triad skill theme for those who don't know is Combat, Magic and Stealth. From these three the skills are then divided up in to one of the three themes (mainly the system used in TES V: Skyrim). The second aspect is that of Perks. While the concept of perks is directly from Skyrim previous Elder Scrolls games such as Oblivion had skill enhancements which were unlocked when the particular skill reached a certain level, this is essentially the same as perks.
These and many of the other aspects is what I've taken into account while designing this RPG. The result has turned out quite interesting. Now a character has Abilities (Str, Int, etc.), Skills (the 18 from Skyrim) and Attributes (a selection of skills used in D&D 3.5 and 4th Edition). The Feat system has been replaced with Skill perks which when combined with the new skill leveling system makes for a new experience. The term 'Class' has been replaced with 'Paradigm' and when a character is made you select a 'Archetype' which is either combat, magic or stealth and this provides bonuses with the affiliated skills.
One of the most asked questions I get when I tell people about this project always seems to be,
"Why are you bothering turning a good video game RPG in to a table top RPG?" and my response is always the same and will continue to be the same. That answer is simple. The Elder Scrolls are brilliant RPG's with excellent systems and plenty of freedom however they lack character development. For me nothing is more frustrating that being the Dragonborn and treated at the College of Winterhold as if I'm not anyone, or go to join the companions and they have to test my fighting ability. Your character has no personality or recognition. For all intent and purposes your characters name is irrelevant. The Table Top RPG changes this. It allows people to immerse themselves in this wonderful world and have their characters achievements noted by everyone.
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