'The Wheel weaves as the Wheel wills; weaving the threads into the pattern of the ages. Some threads are pulled,while others lead and some just simply disappear. There are some however that pull the pattern around them and guide people's lives like ripples in a pond; they are Ta'veren.'
Are you Ta'veren? Well why not? After many arguments and discussions with myself I have come to a conclusion on a relatively small yet highly relevant part of the A Wheel of Time RPG. We are all familiar with the abilities seen in nearly every RPG; Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Well now there is a seventh; Ta'veren. It's not a simple matter of are you Ta'veren or not when it comes to the weaving of the pattern. Everybody is Ta'veren to some degree.
The purpose behind the introduction of this as an ability is a simple one. It's an important part of the 'Universe'. While this is the main fact I've also found that while play testing elements with myself, Ta'veren makes for an interesting addition in two ways. First it allows players a degree of luck in some of the things they carry out day to day; whether it be an attack or convincing the council of Far Madding to allow use of weapons in the city. The second aspect is from the GM's point of view more so even though it directly affects the players and their characters. The Ta'veren ability provides a ripple effect throughout the campaign. It not only provides reason and purpose for things occurring but also an element for consequences for characters actions.
Hopefully this mechanic works out well.
No comments:
Post a Comment